<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>80s Skateboarding on BadBillys.com</title><link>https://www.badbillys.com/tags/80s-skateboarding/</link><description>Recent content in 80s Skateboarding on BadBillys.com</description><generator>Hugo -- gohugo.io</generator><language>en</language><copyright>BadBillys.com</copyright><lastBuildDate>Thu, 16 Jul 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://www.badbillys.com/tags/80s-skateboarding/index.xml" rel="self" type="application/rss+xml"/><item><title>Thrasher Magazine and 80s Skate Media Infrastructure</title><link>https://www.badbillys.com/post/thrasher-magazine-80s-skate-media/</link><pubDate>Thu, 16 Jul 2026 00:00:00 +0000</pubDate><guid>https://www.badbillys.com/post/thrasher-magazine-80s-skate-media/</guid><description>
&lt;h2 id="thrashers-founding-and-the-media-infrastructure-it-built"&gt;Thrasher's Founding and the Media Infrastructure It Built&lt;/h2&gt;
&lt;p&gt;By 1981, skateboarding in America had no dedicated publication built by skaters, for skaters, at the volume the culture actually operated at — and that gap is what &lt;strong&gt;&lt;a href="https://www.thrashermagazine.com/"&gt;Thrasher&lt;/a&gt;&lt;/strong&gt; was built to fill. The magazine launched that year, published out of San Francisco by High Speed Productions, the company founded by Fausto Vitello and Eric Swenson. Vitello was not an outsider to the industry looking for a media play; he had already co-founded Independent Truck Company, a hardware manufacturer, which meant Thrasher arrived with an insider's read on what skaters and the brands courting them actually needed from a publication.&lt;/p&gt;</description></item><item><title>Santa Cruz Skateboards and the Screaming Hand Legacy</title><link>https://www.badbillys.com/post/santa-cruz-skateboards-jim-phillips-art/</link><pubDate>Sat, 04 Jul 2026 00:00:00 +0000</pubDate><guid>https://www.badbillys.com/post/santa-cruz-skateboards-jim-phillips-art/</guid><description>
&lt;h2 id="a-disembodied-hand-that-defined-a-decade"&gt;A Disembodied Hand That Defined a Decade&lt;/h2&gt;
&lt;p&gt;A disembodied hand — five fingers splayed wide, a mouth opened mid-scream across the palm — arrived in skateboarding in 1985 and has never really left. Jim Phillips drew that image for &lt;a href="https://www.santacruzskateboards.com/"&gt;Santa Cruz Skateboards&lt;/a&gt;, and the Screaming Hand became one of the most reproduced graphics in the history of action sports: a single illustration that collapsed an entire brand's identity into a mark readable at any scale, on any surface. For anyone tracing the aesthetic DNA of 80s skate culture — and for a site documenting how Bad Billy's navigated the surf-to-skate crossover — the Santa Cruz graphic program is the primary reference point, the clearest example of what it looked like when a brand and an artist achieved genuine visual alignment.&lt;/p&gt;</description></item></channel></rss>