<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Jim Phillips on BadBillys.com</title><link>https://www.badbillys.com/tags/jim-phillips/</link><description>Recent content in Jim Phillips on BadBillys.com</description><generator>Hugo -- gohugo.io</generator><language>en</language><copyright>BadBillys.com</copyright><lastBuildDate>Sat, 04 Jul 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://www.badbillys.com/tags/jim-phillips/index.xml" rel="self" type="application/rss+xml"/><item><title>Santa Cruz Skateboards and the Screaming Hand Legacy</title><link>https://www.badbillys.com/post/santa-cruz-skateboards-jim-phillips-art/</link><pubDate>Sat, 04 Jul 2026 00:00:00 +0000</pubDate><guid>https://www.badbillys.com/post/santa-cruz-skateboards-jim-phillips-art/</guid><description>
&lt;h2 id="a-disembodied-hand-that-defined-a-decade"&gt;A Disembodied Hand That Defined a Decade&lt;/h2&gt;
&lt;p&gt;A disembodied hand — five fingers splayed wide, a mouth opened mid-scream across the palm — arrived in skateboarding in 1985 and has never really left. Jim Phillips drew that image for &lt;a href="https://www.santacruzskateboards.com/"&gt;Santa Cruz Skateboards&lt;/a&gt;, and the Screaming Hand became one of the most reproduced graphics in the history of action sports: a single illustration that collapsed an entire brand's identity into a mark readable at any scale, on any surface. For anyone tracing the aesthetic DNA of 80s skate culture — and for a site documenting how Bad Billy's navigated the surf-to-skate crossover — the Santa Cruz graphic program is the primary reference point, the clearest example of what it looked like when a brand and an artist achieved genuine visual alignment.&lt;/p&gt;</description></item></channel></rss>